"They're usually just really boring" – Clair Obscur: Expedition 33 lead says "perfect" games are like people with "no personality"
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The lead of Clair Obscur: Expedition 33 states that games striving for perfection tend to be boring, advocating for embracing imperfections. This perspective highlights the value of personality in game design.

Clair Obscur: Expedition 33’s creative director has publicly stated that games that try to be perfect often end up really boring. This comment underscores a broader philosophy about game design and personality, emphasizing that embracing flaws can add charm and interest, even in highly acclaimed titles.

In a recent episode of Konbini’s Video Game Club on YouTube, Guillaume Broche, the creative director of Clair Obscur: Expedition 33, expressed his view that games aiming for flawlessness tend to lack personality and excitement. Despite the game winning awards and being considered a potential Game of the Year contender, Broche highlighted its quirks, such as unbearable minigames and inconsistent difficulty, as elements that contribute to its character.

Broche compared this approach to the Devil May Cry series, noting that even with its cheesy lines and awkward character designs, the series remains endearing because it is not perfect. He argued that imperfections and flaws are what make games memorable and relatable, contrasting this with the boredom that can result from trying to fix or eliminate every flaw.

He also mentioned that some players might breeze through the game without experiencing all content, but the developers’ perspective is that it’s okay, because the focus is on having fun and embracing personality over perfection. Broche emphasized that personality and quirks are what make games stand out and connect with players.

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reportWhen: current, following recent public statem…
The developmentClair Obscur: Expedition 33’s creative director criticizes the pursuit of perfection in games, calling it a reason for dullness, and emphasizes the importance of imperfections.
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Why Embracing Flaws Matters in Game Design

This perspective challenges the common industry trend of striving for flawless, bug-free releases, suggesting that imperfections can enhance a game’s charm. For players, this means that enjoying games with quirks and flaws might lead to more memorable and engaging experiences. For developers, it encourages embracing personality and uniqueness rather than obsessing over perfection, potentially leading to more innovative and relatable titles.

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Background on Game Design Philosophy and Industry Trends

The idea that imperfections can be endearing is not new but is gaining renewed attention as many acclaimed titles are celebrated for their personality despite flaws. Broche’s comments reflect a broader debate within the gaming community about perfection versus personality. Historically, some of the most beloved games have been imperfect but memorable because of their quirks, such as early Japanese RPGs and indie titles that prioritize charm over polish.

Clair Obscur: Expedition 33, despite its awards and recognition, exemplifies this approach, with its intentionally quirky design choices and uneven gameplay elements. Broche’s stance aligns with a growing movement that values authenticity and personality over industry standards of perfection.

“Games that try to be perfect, that try to fix all their flaws – they’re usually just really boring.”

— Guillaume Broche

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Unclear Impact of Broche’s Views on Industry Trends

It is not yet clear whether Broche’s comments will influence broader industry practices or player perceptions. While his views resonate with fans of quirky, imperfect games, there is no indication that the industry will shift away from striving for polish and perfection in the near term. The actual impact remains to be seen, and some may interpret his statements as personal philosophy rather than a call for industry change.

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Next Steps for Clair Obscur and Industry Discourse

Broche and the developers of Clair Obscur: Expedition 33 are expected to continue emphasizing their creative philosophy, possibly influencing other indie developers. Industry discussions about balancing polish and personality are likely to persist, with some titles embracing imperfections as part of their identity. Future updates or interviews may clarify whether this perspective gains broader acceptance or remains a niche viewpoint.

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Key Questions

Does Broche believe perfection is impossible or undesirable in games?

Broche suggests that aiming for perfection can lead to dullness and that embracing flaws adds personality and charm, but he does not state that perfection is impossible or inherently undesirable.

Will this philosophy affect how future games are developed?

It’s uncertain. Broche’s comments may influence some indie developers to prioritize personality over polish, but industry-wide standards for quality and polish are likely to persist.

What specific flaws does Broche mention about Clair Obscur: Expedition 33?

He cites unbearable minigames, inconsistent difficulty where players can become absurdly strong early, and content that some players might miss entirely as examples of its quirks.

How do players generally respond to these imperfections?

Many players find that quirks and flaws make games more memorable and enjoyable, as they add character and authenticity, even if they are frustrating at times.

Source: GamesRadar

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